15 posts

#design

Articles tagged #design.

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(01) Liquid Glass on the web — is it worth copying the iOS 26 look Apple shipped Liquid Glass in iOS 26 and now everyone is porting it to web. Half of the attempts are old glassmorphism in a new wrapper. Here is what actually works. → (02) AI-generated images for ads — Midjourney, Sora, Flux A year of generative ads. Patterns that work and the visible AI smell that ruins campaigns. → (03) Animation principles for web UI Disney's 12 principles applied to web UI. Two of them matter most: anticipation and follow-through. → (04) Color palettes for dark UI — what works in 2026 Pure black is wrong. Warm dark plus accent is right. A palette template that works for SaaS, e-commerce and editorial. → (05) Funnel diagrams that actually help Most funnel charts in dashboards are decoration. Three rules to make a funnel that triggers action. → (06) CSS Grid in 2026 — tricks no one teaches Grid is 7 years old. Most teams still use 5% of it. The other 95% saves you React components. → (07) The death of carousels — what replaced them Hero carousels with auto-rotating slides are 1% click-through. They're still on 60% of sites. Why and what to do. → (08) Designing for foldables — Galaxy Fold, Pixel Fold Foldable phones went from novelty to 5% of Android sales. Designing for them means thinking in fold states, not screen sizes. → (09) Color contrast rules for SaaS Two ratios to remember, three places where designers always cheat. Fixing them takes an hour and lifts engagement. → (10) Choosing fonts for SaaS — three rules that survive Variable fonts, system stacks, custom families. The choice matters less than the consistency. Three rules. → (11) Hero section patterns that work in 2026 Five hero patterns that landed across 50+ sites we shipped. When each one works, when it kills conversion. → (12) Designing for retention vs acquisition Acquisition design wants to dazzle. Retention design wants to disappear. Most products optimise the wrong one. → (13) Design systems in 2026 — what stuck Five years after every team built one, design systems split into two camps: living and abandoned. Why most fail and what survived. → (14) Dark UI contrast — getting accessibility right Pretty dark UIs often fail WCAG. Two ratios to remember and one tool that catches mistakes before users complain. → (15) iPad app design 2026 — what changes Stretched iPhone app on iPad is bad UX. Real iPad app uses split views, multitasking, Apple Pencil, keyboard shortcuts. →