15 posts

#design

Articles tagged #design.

← All articles

(01) Liquid Glass on the web — is it worth copying the iOS 26 look Apple shipped Liquid Glass in iOS 26 and now everyone is porting it to web. Half of the attempts are old glassmorphism in a new wrapper. Here is what actually works. (02) AI-generated images for ads — Midjourney, Sora, Flux A year of generative ads. Patterns that work and the visible AI smell that ruins campaigns. (03) Animation principles for web UI Disney's 12 principles applied to web UI. Two of them matter most: anticipation and follow-through. (04) Color palettes for dark UI — what works in 2026 Pure black is wrong. Warm dark plus accent is right. A palette template that works for SaaS, e-commerce and editorial. (05) Funnel diagrams that actually help Most funnel charts in dashboards are decoration. Three rules to make a funnel that triggers action. (06) CSS Grid in 2026 — tricks no one teaches Grid is 7 years old. Most teams still use 5% of it. The other 95% saves you React components. (07) The death of carousels — what replaced them Hero carousels with auto-rotating slides are 1% click-through. They're still on 60% of sites. Why and what to do. (08) Designing for foldables — Galaxy Fold, Pixel Fold Foldable phones went from novelty to 5% of Android sales. Designing for them means thinking in fold states, not screen sizes. (09) Color contrast rules for SaaS Two ratios to remember, three places where designers always cheat. Fixing them takes an hour and lifts engagement. (10) Choosing fonts for SaaS — three rules that survive Variable fonts, system stacks, custom families. The choice matters less than the consistency. Three rules. (11) Hero section patterns that work in 2026 Five hero patterns that landed across 50+ sites we shipped. When each one works, when it kills conversion. (12) Designing for retention vs acquisition Acquisition design wants to dazzle. Retention design wants to disappear. Most products optimise the wrong one. (13) Design systems in 2026 — what stuck Five years after every team built one, design systems split into two camps: living and abandoned. Why most fail and what survived. (14) Dark UI contrast — getting accessibility right Pretty dark UIs often fail WCAG. Two ratios to remember and one tool that catches mistakes before users complain. (15) iPad app design 2026 — what changes Stretched iPhone app on iPad is bad UX. Real iPad app uses split views, multitasking, Apple Pencil, keyboard shortcuts.